Gotham City Imposters

September 7, 2011
 

Gotham City Imposters – Associate producer Lucas Myers talks!

CBR has an interview with Monolith associate producer Lucas Myers about Gotham City Imposters:

Asked about what made the team think a Batman-inspired shooter would work, Lucas replied, “One of the things we wanted to do, looking at the Batman universe, was to take the spotlight off of the main characters and turn it towards the streets of Gotham City. We were like, ‘What’s it like to live in a universe where super heroes and super villains exist?’ Obviously, there are people who want to try and get in on this. So this game is about the ‘Impostors’ who are crazy enough to dress up, get weapons and try and do it.”

In order to effectively do battle with each other, the Bats and Jokerz need more than just your typical handguns. As such, they’ll employ everything from a fully loaded shotgun to a homemade rocket launcher to get their point across. We tested out some of these weapons in the game, and they work almost flawlessly thanks to the pinpoint controls provided in the demo. Holding down the left trigger lets you precision aim, looking down the scope of the weapon so you can lock on to a target. You walk slower as a result, but running throws off your aim.

Beyond the wide array of weaponry, gadgets play a huge part in the game. The “spring shoes,” for instance, allow you to jump up to higher ledges that may have been otherwise out of your reach. This is particularly useful for snipers looking to take down enemies from above, though it’s quite easy for a rival to jump up to the same ledge, either using the “spring shoes” or a nearby trampoline, and quietly take you out from behind. Playing around with the multiple classes in the game will really give you an idea of what each character is capable of and allow you to plan accordingly.

Lucas, explained how much Monolith enjoyed working with gadgets, saying, “The Batman universe really gave us a lot of room to put gadgets in, which really adds to the gameplay of this multiplayer shooter. We get to put in things like the grapple gun, the glider wings — and there are abilities such as stealth and things like that. You use these kind of Batman-things in a new way.”

For the full interview click here…



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About the Author

Bob
Site Senior editor, Bob has been a life long fan of Batman since the Tim Burton 1989 movie. First introduced to the comics with Knightfall, he has spent many years immersed in the Batman Universe reading, watching and collecting everything to do with Batman. - "It's not who I am underneath... but what I do that defines me."



 
 

 
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